Changes are coming to Vampire: The Masquerade - Bloodhunt.
"When we launched the game, we did a 12-week standard season with a Battle Pass of 100 levels and similar value to other competitors out there," Sirland said."We realized quite quickly into the season that we can't really sustain this as the team we are—and it's also hurting us because the content plan is essentially holding us back from making quicker gameplay updates faster, and fixing the key aspects of the game that our core players are screaming for in some cases.
Instead, the team is aiming to move to monthly content updates, and will address bug and gameplay fixes"continuously," separate from those updates. The battle pass is also being reduced in size and price: It sounds like the studio is still experimenting with ideas, as Sirland said developers are looking at options like releasing smaller battle passes on a more frequent basis.is also on the way.
Sirland said Sharkmob"sort of" knows how many people have the game installed but just aren't playing, and believes that these internal changes—and the faster response times they should enable—will convince them to jump back in. "I don't really want this update to be like a boost of massive numbers of players, just for it to go down again," he said."I'd rather have it be slowly, organically growing. I think that's where we want to be."Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
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