Xbox Cloud Gaming is getting mouse and keyboard support and latency improvements

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Xbox Cloud Gaming is getting mouse and keyboard support and latency improvements
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Game developers are getting ready for new xCloud features.

Alongside mouse and keyboard support, Microsoft is also offering developers more ways to improve streaming latency in their games. Microsoft has been working on a new Display Details API, which can save up to 72ms of latency overall. This is achieved by using Direct Capture, which reproduces hardware features in software to eliminate the wait time for VSync and double or triple buffering, and even the scaling needed for TVs.

Scaling and artifacts all add extra latency to game streaming, and many games already support Direct Capture to improve their performance on Xbox Cloud Gaming. Latency can drop to as low as 2-12ms, compared to 8-74ms through the traditional display pipeline. There are some limitations, though. Direct Capture only supports a maximum resolution of 1440p, and doesn’t support dynamic resolution or HDR just yet.

The resolution limitation won’t be an issue for most game developers right now, as Xbox Cloud Gaming scales games down to 720p on mobile and 1080p on PC and the web. Microsoft does eventually expect to support higher resolutions, but there’s no timeline on 1440p or 4K support for the. “That’s something that we expect will change over time, based on different devices, network conditions, and improvements to the streaming stack,” explains Brown.

Nvidia’s Adaptive Sync also reduces some buffering between the CPU and GPU on the server side, and the end result is some

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