Dragonriding made it really hard to go back to riding a dragon that can't utilize the cliffs and cracks in Azeroth to get around.
World of Warcraft is doing mounts again. I've ridden tigers and raptors and drakes since 2004, but never have I ridden something that doesn't feel like I'm controlling a floating orb in the sky with WASD controls. In
Dragonriding doesn't replace the game's existing flying mount system. Dragonriding mounts are separate and you'll gather them as you explore the Dragon Isles. They're fueled by the Vigor resource that builds when you're grounded or running without a mount; it looks and works sort of like a mana bar does for spellcasters. If you run out, you drop down to the ground and have to wait to ascend again.
The early leveling experience of any new WoW expansion typically involves a lot of regular mount riding until you eventually hit max level or reach a point where you can hop onto your flying mount and leave the dirt roads behind. As the game has grown, the zones have gotten bigger and more dense with enemies and landmasses. It can be hard to get to where you want to go, especially as you spend hours and hours picking up quests and traveling to the marked locations on your map.
Dragonriding is the best argument for why you don't have to accept that anymore. Riding a dragon in Dragonflight reminds me a lot of the most recent example where I spent hundreds of hours on a mount that felt good to control: Elden Ring. Torrent isn't groundbreaking for a videogame horse, but the way you can shift him into a sprint and double-jump spam your way into areas you maybe weren't supposed to get to is why he works.
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