With Anthem changes, video games move further from the ideals of art via nparts
At the beginning of March, BioWare, a video game developer headquartered in Edmonton, made a downloadable update, or “patch,” available for Anthem, a high-profile multiplayer shooter that had been released for Xbox One and PlayStation 4 just one week earlier. Big games are often touched up not long after launch, as developers rush to address any technical problems that have been observed by players in the field.
No Man’s Sky is an ambitious, unconventional space-exploration game by an independent studio in the United Kingdom called Hello Games. When it was first announced, in 2013, it attracted an enormous amount of attention for its groundbreaking conceit, which used procedural generation to create an effectively infinite number of unique planets for players to discover and explore.
This was a particularly brutal case of consumer feedback, but the outcome is typical of the kind of relationship lately seen between video game developers and their most outspoken critics. After Hello Games had recovered from the backlash, they returned to work on the game, and continued the development process full-time, addressing fan criticism and gradually delivering what many felt had been promised from the start.
Whether the new ending was an improvement is irrelevant. Doing this at all set a precedent — one from which the industry continues to feel the consequences. “I think this sort of signals to certain toxic types of people that demanding change to a game and vocally going after developers is a legitimate tactic to get what you want,” Manveer Heir, a developer with BioWare, told IGN about the Mass Effect ending change last year.
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