We evaluate the current state of Unreal Engine 5 on PS5, Series X and Series S to see how well the technology fares in early game efforts.
After years of waiting, Unreal Engine 5 is finally here with a decent roster of full games to look at, beyond the tech demos and samples we had in the past. The early results have been mixed, with some titles exhibiting UE5's merits convincingly while others have been bogged down by image quality or performance problems.
Yet there's one question that hasn't been answered quite as well: how well do these technologies scale to console systems? Today we're looking at the current state of Unreal Engine 5 on PS5, Series X and Series S to evaluate how the technology fares in early game efforts. The key takeaway from my experiences with Unreal Engine 5 so far is that the core feature set works. Lumen global illumination (GI) solves indirect lighting in real time to a high degree of fidelity, producing great-looking shading in most circumstances when set up correctly. Lumen reflections similarly help to light glossy and semi-gloss surfaces correctly, giving them good-looking reflective detai
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