Skull and Bones sets sail on November 8.
is just about ready to set sail. We got our first proper look at it during today's Ubisoft Forward event, and more importantly we have a release date too: November 8 is when it finally arrives.
Skull and Bones is set in the Indian Ocean at the end of the 17th century, during the so-called Golden Age of Piracy. From humble beginnings at a small pirate outpost, players will set out to build their empires and legends by taking contracts, earning treasure, and expanding their fleets in"visceral, fast-paced, rewarding" PvE and optional PvP combat, according to Ubisoft.
For as long as Ubisoft has been working on Skull and Bones, I'm not entirely convinced it looks fun. It's essentially a spinoff of the naval exploration and combat in Assassin's Creed: Black Flag, which came out in 2013, and it shows: I may be spoiled by Sea of Thieves, but the first thing I looked at in the live Skull and Bones gameplay demo I saw was the water, and it just does not compare.
Plundering ports is completed by entering a specific area of water and waiting for a progress bar to fill up, which isn't what I'd call the height of excitement, especially compared to Sea of Thieves, where if you want the treasure you actually have to get off your ship to go get it. And there are no player-controlled crews, either: Each ship in Skull and Bones is controlled by a single player, while crews are made up entirely of NPCs.
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