Exclusive: TheWitcher VFX producer teases adding how far the lore will stray in TheWitcher season 3: 'I don't think it's anything that anyone's read or seen before in Witcher lore, so it's gonna be exciting.' 👀
The Witcher season 3 is currently in production, and the show’s VFX producer has teased an expansion of the world’s lore for the season’s final episodes. Netflix’s The Witcher is based on the book series of the same name by Andrzej Sapkowski, which also inspired the hit video game series developed by CD Projekt Red.
SCREENRANT VIDEO OF THE DAY While Netflix’s The Witcher has often been praised for the many ways in which it honors and faithfully adapts aspects of its source material, the show also has the opportunity to expand on the lore in interesting ways. While some have said the show’s second season tried too hard to set up The Witcher spin-offs, the series has taken strides to create its own space as a faithful, but unique, take on Andrzej Sapkowski’s novels.
I feel like this is where they're separate from the video game or separate from the books is kind of allowing them to explore other storylines and other places and things like that. I think that's working well for them so far. It's different from watching a show like The Last of Us, in which the first episode is the beginning of the video game.
As far as season 4 is concerned, we haven't really gotten too heavily involved just yet. But with season 3, we're in the throes of delivering the final couple of episodes on that, and it's super cool. I don't think it's anything that anyone's read or seen before in Witcher lore, so I think it's gonna be exciting.
How the continued expansion of The Witcher lore will be received is another question entirely. As Marshall mentioned, HBO’s The Last of Us is currently being lauded for both the ways it is directly adapting the original game, and the ways in which it takes bold new steps with the story; as showrunners Craig Mazin and Neil Druckmann have often stated, their work has been to choose very judiciously when to stray from the source material, and when to adapt it as closely as possible.
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