Draugen's a beautiful game set in a richly recreated Nordic town. Too bad the story's a big letdown.
, at first glance, looks like a love letter to Nordic landscapes and quaint, bucolic villages. And thankfully, that first glance of beauty in natural mundanity never really wears off.is set in the Nordic town of Graavik, an impossibly beautiful, sleepy little town that is quaint and tucked in rolling green hills amid flowing creeks and streams. But it issleepy. In fact, the town is empty. That is when the videogame’s core characters arrive.
The town of Graavik, underneath its beauty and quaint peacefulness, holds nothing but grief—traumas of the past, traumas of the present and traumas yet to come. Trauma and grief is exemplified through’s gameplay. Almost everything that Teddy interacts with has a small story to tell, and these stories rarely ever surface anything as beautiful and kind as the game’s landscape.
’s place-setting and the implied storytelling that is tied to the town itself is genuinely compelling and, at times, fantastic.’s central narrative is at contrast with its setting. Where the story falls flat, the worldbuilding excels. The detective-like gameplay allows the world to become a character in and of itself and, at times, I wished that there was no core central narrative.
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