Bethesda's Starfield is everything fans want it to be, where you can chart your own course across the galaxy in a universe full of beauty, gunfights and secrets.
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The main quest is hunting down these artifacts, where they may be deep in a mine full of raiders, or you may have to plan a heist on a space baron’s luxury cruiser. Eventually, you will start getting answers to your questions, but the meat of the game really is not the main quest, it’s everything else.
Bethesda wanted to lean more into companions this time around, but I’d say that this, and general character relationships, is where the game suffers a bit. This isn’t Mass Effect, despite being structured the same way with a central ship. And god help Bethesda that they had to come out just weeks after Baldur’s Gate 3, which has the best voice acting, animation and writing of any party-based game possibly…ever.
All this dialogue leads to probably the biggest visual weakness of the game. Bethesda’s character models are still not very good. They’re better than they were, but that was a low bar, and it feels dated compared to every other game in this space. It’s a little more emotive than in the past, but in way that feels like someone typed “be more emotive” into the code rather than allowing something like actual performance capture to come through. The voicework is good, the animation is not.
However, I really do like zero objective, mindless exploration in this game a lot more than I thought I would. One generic Constellation bounty told me I had to go to a star system and find a planet with a “turbulent lithosphere,” some sort of anomaly trait you have to explore around and scan for in the landscape. I spent three hours doing this, hopping between planets and moon, farming resources, cataloging plants and alien animals. I found random outposts and mines and bandit bases.
But to answer the famous “planet boundaries” question, no, it’s not a big deal, given that you have to walk 40 minutes in one direction to hit it, something you will never, ever need or want to do. I never hit an invisible wall in my entire playtime, and chances are you won’t either. Want to go somewhere else on a planet? Get in your ship and fly to a different biome. Diverse planets may have deserts, forests, mountains and polar caps all in one package.
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