Immortality, the new game from Telling Lies and Her Story creator Sam Barlow, is a fascinating mystery built from the language of cinema. Read our review.
), audition scenes, table reads, rehearsals, TV interviews, and even 8 mm movie diaries for clues, trying to piece together what happened to her and why.
A star whose trilogy of films were never released, Marcel disappeared in 1999, making each bit of film a capsule that can potentially unlock the mystery you find yourself spiraling down. Set up as an interactive film restoration project,’s mechanics see players collate the surviving footage of Marcel’s three unreleased movies, pushing them to dig deeper as they watch the scenes.
To be completely honest, I tend to keep away from nonlinear narratives. Jumping from one action to another can easily become a confusing mess with no breadcrumbs to follow back and to find a path forward.easily avoids this by allowing the player to retrace their steps, looking back on each piece of film they’ve seen previously.
The acting in the films isn’t great, and part of that seems to be by design. Additionally, the game itself drops a content warning of sorts that situates the films you’re about to see as purely archival and products of their time. The immersive nature of the game prompts the player as almost an employee with a job to do, and as you scrub footage that helps you get sucked into Marcel’s world.
Before I knew it, I had chased multiple rabbits down multiple holes only to come out for air when I looked at how much time had passed. The way the controls are integrated into the game allows you to lose yourself, and the simple act of watching film consistently makes this an easy game to just stay in. That said, for the best experience, PC players need to play with a controller which allows you to embrace the full mechanics of the game.
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