Capcom’s remake introduces one of the best “Resident Evil” games to a new generation of fans
titles. Remaking such a beloved classic presents plenty of challenges and adds plenty of pressure on the developers.
The over-the-shoulder perspective was popularized by “Resident Evil 4” and is now featured in plenty of video games. The major innovation that “Resident Evil 4” introduced was a new over-the-shoulder camera angle and novel emphasis to the survival-horror genre. The original focused on action and overwhelmed players with crazed villagers. It induced a sense of panic as Leon had to fend off the armed enemies while also running away.
The minecart level has more of an “Indiana Jones and the Temple of Doom” vibe as players fend off cultists and shoot at switches to keep the cart going. The other improvement is a renewed emphasis on stealth. Sometimes going into a room full of enemies is a bad idea; instead, it’s better to crouch and stalk them to cull the targets. Players can also set up traps or use environmental elements like a chandelier to take out foes.
The “Resident Evil 4” remake mostly eschews this relic, opting to craft fuller experiences that flow seamlessly together. Instead of a quick-time knife fight with Jack Krauser, players will engage in an actual boss battle, while other moments, such as one on the lake, feel more epic and fluid without the interruptions. Players will see prompts telling them to evade or break free but they feel much more in the flow of the action.
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