God of War games are known for epic combat and blockbuster set pieces, but the series’ newest release demonstrates its innovations in how a video game can tell its story.
Technological approaches can lead to fundamental innovations in storytelling, even in a game where players are busy swinging an axe through Norse mythology.God of War Ragnarök, released last week for PlayStation, depicts the weary titular God of War Kratos, his teenage son Atreus and a cast of allies on a quest to defy the schemes of Odin and maybe avert Ragnarök.
The characters may wind up talking about recent events in the game, reveal more of their pasts or even ponder riddles they’re stumped on. "But then we flesh it out a lot through those vehicle stories, road stories, that players may or may not hear. We hope they hear it, just to kind of give them a little bit more breadth."
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