The straight and narrow sure is narrow.
Oathbreaking might sound like the worst thing a Paladin can do in Baldur's Gate 3, but the features that it brings to the forefront indicate that the game might just want players to walk a little on the wild side. Paladins are traditionally considered a righteous class in both the Baldur's Gate games and their tabletop inspiration, Dungeons & Dragons, sworn to uphold oaths that compel them to act in honorable interests.
The benefits of Oathbreaking in Baldur's Gate 3 aren't purely mechanical, as following this path can open up new roleplay avenues as well. Sticking to a traditional Paladin oath in Baldur's Gate 3 tends to lock behavior into a certain avenue, forcing decisions to be made according to an overarching principle rather than aligning with more intricate character motivations.
Baldur's Gate 3 Makes It Easy To Break Oaths The intent of going down an evil path is key to the implementation of Oathbreaking in DnD, but Baldur's Gate 3 makes it easier to fall to the dark side. Taking any major action that directly contradicts an oath will trigger the Oathbreaker Knight's appearance, regardless of what the intent behind the act was.
Baldur's Gate 3 Oathbreaking Is Easy To Undo Another major appeal of Oathbreaking in Baldur's Gate 3 is that it can be undone with relative ease, making it an easy thing to experiment with in a campaign. Paying the Oathbreaker Knight 1,000 gold can reinstate a Paladin's devotion to their oath, setting them back on the straight and narrow for nothing more than a pricey indulgence.
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