Indie Developer Apologizes for Rough Game Launch, Pledges Improvements

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Indie Developer Apologizes for Rough Game Launch, Pledges Improvements
Indie GameGame LaunchDeveloper Apology

An indie game developer has apologized for the poor reception of their game's launch, acknowledging the criticism and committing to making necessary improvements.

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Try a single issue or save on a subscriptionIndie dev apologizes for rough game launch, commits to turning it around: 'The critique is fair ... we got work to do'S&box makes nearly $1 million on launch day, and yes there are problems but that's okay: 'We love it when things break because then we get to fix them'Slay the Spire 2 devs weren't going to make a sequel, but then the publisher handling the first game's ports shut down and things got 'very murky'Subnautica 2 is the latest behemoth to mess with other games' launch plans at the last minute: 'we need to dodge the Leviathan''We don't have to fire 1000 people to keep it working': Facepunch Studios says paying s&box game developers is sustainable, with '$500,000 paid out to date''Please have faith in us once again' says Windrose dev, revealing its first big content update won't arrive for 'at least 6 months'Subnautica 2's lead game designer says it helped cure his sea terror—only for its new apex ocean predator to give him all-new phobias: 'This is going to make many people sad and scared'In a wild turn for the Subnautica 2 lawsuit, a judge orders Krafton to restore fired Unknown Worlds CEO and gives them 9 more months to earn $250 million bonusAfter 2 years of silence, an extraction shooter we liked back in 2022 for its 'impeccable vibes' suddenly springs back to life on SteamLaid-off Highguard developer cuts loose on the reaction to the infamous Game Awards reveal trailer: 'We were turned into a joke from minute one'Become a Member in SecondsContact me with news and offers from other Future brandsYour weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

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Considering the months of turmoil surrounding the development of Subnautica 2, it's not just exciting that the undersea survival game is finally launching into early access next week on May 14—it's a minor miracle. Subnautica 2's design lead Anthony Gallegos finally—and quite diplomatically, I've gotta say—let a tiny little bit of it loose in the latest devlog posted today), but it's at least interesting to hear one of the development team acknowledge that working amidst that protracted public battle wasn't all that easy.

Subnautica 2 set for early access release in May as Krafton signals surrender: 'We look forward to working with Ted Gill to support a smooth transition and work toward a successful launch' Subnautica 2 devs say it's 'an exploration game first,' expanding on the first game's 'masterclass' in player-driven discovery "As some of you know, the team has weathered a lot," Gallegos said, making a strong opening bid for understatement of the year.

"But let me be clear about something. Despite any rough patches, our goal has always remained the same, to deliver the best Subnautica experience we can," he said.

"When it was at its hardest, two things kept us going. One is the excitement of working on the next Subnautica game, and what we have is really special. The other is you," Gallegos said.

"Your endless enthusiasm and excitement drives us to deliver something worthy of the name. " In the video, Gallegos says that Subnautica 2 will be in early access for at least two years and while"what we have on day one is the most ambitious starting point we've ever had," players can expect a"strong playable foundation" but also bugs, an unpolished experience, and the lack of a full story.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Receive email from us on behalf of our trusted partners or sponsors That said, buying the game in early access means you'll get"all our content up to 1.0 release and beyond," Gallegos said. Subnautica 2 will cost $29.99 when it launches next week.

"When you buy the game, you don't just support the franchise, you support Unknown Worlds and all the employees who help bring this to life," Gallegos. "Welcome aboard, Captains. "Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and started getting paid to write about them in the late 2000s.

Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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Indie Game Game Launch Developer Apology Gaming News Game Improvement

 

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