How ‘Stranger Things’ VFX and Sound Artists Created the ‘Otherworldly and Monstrous’ Vecna

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How ‘Stranger Things’ VFX and Sound Artists Created the ‘Otherworldly and Monstrous’ Vecna
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Vecna from StrangerThings took design inspiration from Freddy Krueger and sound inspiration from the power of Led Zeppelin drums.

“We worked with a number of different [Vecna] designs until we whittled it to something that had a bit of the Upside Down and a bit of ,” Maher, also a concept artist, says of the design, which had to bridge the character with the look of Henry Creel , who at one point is revealed to be Vecna.

“But we were very careful of keeping the actor’s performance,” he continues. “And whenever we were augmenting the face, the nose [which was removed] especially, we were just very careful not to take away from the performance.” For Vecna’s voice, Henighan says they took Campbell Bower’s performance and manipulated his voice so that “the clarity, the strength and the power was there. … [Jamie’s] performance was so good, I wanted it to be a special-sounding bad guy, but I couldn’t process it in a way that would make it feel too monster-y or too low sounding, because you need to understand every single nuance in Jamie’s voice.

With scenes such as when Sink’s Max meets and runs from Vecna in episode four, it also became clear thatThe sound was tailored to work in concert with the music. “It was such a music-driven moment, but it needed to have these big sounds in it, too,” says Files of the scene. “We cheated the sync on [the sound effects for the] big rock events so that they synced up more with the music rhythm than with the visual rhythm. That actually made it all feel cohesive.

“One of my favorite things about him is this really high frequency flutter that happens in his pedals. [That was] another way to make him look angry and feel vicious.”

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