Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.
Helldivers 2 is setting a new standard for live storytelling, and not a little of that is how the game's fiction has bled-over into the online interactions between Arrowhead Game Studios and the playerbase.
To all the @helldivers2 out there.With the negative sentiment around account linking, a concern from the team came up about 'is it tone deaf to release a new warbond this soon?' and therefore we are putting it to a real vote in true democratic fashion.So please guide…There are different ways to view this. You could call it genius community management, with Pilestedt seemingly offering up another hairshirt moment and throwing Arrowhead on the tender mercies of its players.
Arrowhead's approach, and Pilestedt's symbolic poll, is a courageous and even quixotic attempt to square the circle. Every studio says"we're listening" but so rarely does that seem to result in changes, whereas Helldivers 2 players are seeing their complaints acted upon almost in real-time, and significant decisions being prompted by their actions.
That's all well and good, and the show will go on. The Helldivers have had a taste of power in this universe, however, and will remember that when the next controversy rolls around, as it surely will. Just like Super Earth, Arrowhead needs to be careful with how it manages democracy: lest it suddenly find the citizens revolting.
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