Foamstars finds a sweet spot between Splatoon and Overwatch | Digital Trends

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Foamstars finds a sweet spot between Splatoon and Overwatch | Digital Trends
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We played a few matches of Foamstars at Summer Game Fest and are already digging its soapy multiplayer chaos.

This story is part of the Digital Trends Summer Gaming Marathon series While I’ve never been too great at competitive shooters, something about Splatoon clicks with me. Perhaps it’s just that there are so many ways to contribute to a team, which means that I can become my team’s MVP by playing the objective rather than winning firefights with other squid-kids.

Foamstars - Reveal Trailer | PlayStation Showcase 2023 I played four matches of Foamstars at this year’s Summer Game Fest, which gave me a chance to play around with a few characters and their game-changing abilities. While it wasn’t enough time to fully grasp its intricacies, I’m already intrigued by what’s proving to be a chaotically fun shooter that’s doing a lot to separate itself from Nintendo’s beloved series.

That’s actually where most of the obvious Splatoon influence ends. For instance, players don’t simply defeat enemies by shooting at them. Instead, they need to cover them with enough foam until they’re trapped in a big ball and then surf into them to pop it. Teammates can save each other from defeat by popping the ball themselves. It’s a totally different approach to combat that forces players to aggressively follow up on their opponents to secure the KO.

After a chaotic opening match where I struggled with inverted controls, I started to get the flow of battle. Teams are set loose in a flat map that they can shape the more they fill it with foam. I’d see players on the other team building large mounds of foam and standing atop them to snipe far-off enemies. It’s not quite a Fortnite level of building, but it seems like there’s a fair bit of strategic potential like that, adding some creativity to how players build up the map.

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