To implement augmented reality, virtual reality or XR (Extended Reality) the right way, wireless headsets and glasses are the better path to the metaverse. But wireless virtual realities are not easy problems to solve.
What major legacy and current AR/VR 3rd party platforms utilize Qualcomm XR technologies?
[MR] Smartphones and XR devices do share a lot of similarities, especially in terms of some of the core technology requirements like multiple flavors of connectivity , complex arrays of sensors and perception, and very small power and size envelopes. XR as a technology field is highly dependent on very low latency and the utilization of many concurrent cameras running at high frame rates.
And with respect to the role that AI and Machine Learning might play in all of this, Renschler notes that there are [MR] Several features were added for XR: for example, driving color-sequential displays directly and doing color aberration correction in hardware. These display features are designed to provide optimal efficiency and capabilities for XR experiences specifically. This goes back to the heart of what we do at Qualcomm: drive ideas, solve problems, and lay the technology foundations to create the best end-user experiences.
Development tools and software are key enablers for fostering new XR technologies. What are the areas of focus at Qualcomm that will draw in and spur developers to create new XR experiences?which is an open developer platform that allows for easy development of AR and VR apps. It also supports the conversion of existing games to become immersive when running on our AR glasses. Qualcomm’s XR stack is based on OpenXR and thus compatible with games and game engines that support OpenXR.
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