We caught up with DrLupo about his St. Jude charity stream, Call of Duty, and more. Check it out here:
We had a chance to sit down with DrLupo and talk with him about Call of Duty, the ever-evolving world of streaming, and his upcoming charity stream for St. Jude. DrLupo has built up a very reputable name for himself ever since he began streaming in 2015. Although he spend the majority of his time playing battle royales and FPS games, he's extremely well-known for his philanthropy. He has a kind heart and has passed that on to his viewers, particularly during his annual St. Jude livestream.
A majority of it is going to be Minecraft because I feel like a good go-to, a theme for these is always trying to play a game. I want the kids at St. Jude to be able to watch what we're doing because there's a lot of kids there that are super in gaming and have a bunch of different outlets that help alleviate stress and are solid distractions.
I know your son saved up some money to give to the charity a couple years ago or whenever, unprompted, as far as I understand. And you were also nominated for the Best Philanthropic Streamer at The Streamer Awards. Is that the general impact you want to have on everyone to inspire people to give back, even if it's not for a stream where you can see your name on the screen or whatever?
If you've got a dollar, take that dollar and give it towards something good instead of just sitting on it or wasting it. There are kids that need it and they're fighting some of the most terrible things we've ever seen. I would never wish cancer even on my worst enemy, which I'd like to think I don't have any enemies, but it's just important to remind people of every age group that what gaming is, is not a negative thing. Gaming does good.
Oh, a hundred percent. Yeah. I think that St. Jude is a very special place when it comes to these kind of things, especially that mindset that an oncology ward of a hospital, oftentimes people look a like it's this dire, desperate world that people find themselves living in. And my experience with St. Jude and the opinions I've heard from people that have been there, patients and their parents, is that it is not like that.
Before, you roll back the clock, five years, even just five, and before Fortnite. Fortnite really did change a lot. Everybody was just sitting in front of their camera playing games and it was relatable. People could connect with their streamers and that kind of thing.
But when XYZ Streamer gets on is like,"Today, Chat, we're going to shoot this person 50 times with paint balls from 20 feet away and this stream is brought to you by XYZ brand." Chat's like,"Ah, yeah, sick. Let's get on board with that." I did a thing in LA for [Escape from Tarkov] with Intel where I was playing Tarkov in a factory, like an actual movie set style factory, with flash bangs going off around me.
That's why you see people setting up coffee companies, and I think JoshOG owns a gym now that people go to. You have people that are trying to build a fallback, something to go to when we're done, when we're done with whatever this is. That's the thing is, nobody knows when to end. You've got people that walk their way out because they do something stupid and they get ostracized. Which is always too bad when you hear about those kinds of things.
I think that the wind gets taken out of the sails when you have monstrous issues like what I've been facing. I think the game crashed for me between five and 10 times today. That being said, I'm in the lucky position that I could contact Infinity Ward people and so I sent them along crash logs and proof of what's happening and saying,"Here's all the stuff that's happening right now. Let me know if I can help in any way.
I completely agree with what you said. I love the slower, more tactical feel. It's a little more... Realistic is not the right word, given all the crap you can do in it, but it's- Man, it would be wild to see player-created content find its way into BR. Just like in Fortnite, they had the block where people would build sections and Epic devs would go through it and be like,"Ah, I really like this one. Let's make it the featured for the week." And then suddenly your stuff is in the game.
So skill-based matchmaking is an important piece of the puzzle as far as building a gameplay experience that will not be absolutely mentally draining and drive you to not want to play anymore. I think it's a necessary piece of the gaming industry. I think you have people like TimTheTatman that say skill-based matchmaking is killing gaming. And I'm like,"Dude, this is a click bait tweet, and you know that's not true.
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