I got hands-on with Dragon Age: The Veilguard for a six-hour preview.
When I was invited to San Francisco to play six hours of Dragon Age: The Veilguard, I didn’t know what to expect but had tentatively high hopes. I’ve been around the Dragon Age block before but I’m far from a scholar on Thedas – I know what a Grey Warden is, but I couldn’t pick one out of a lineup from their uniform alone.
When I finally got hands-on with it, the combat immediately stood out to me as a vast improvement on the last game, Dragon Age: Inquisition. With a much heavier focus on fast-paced action, it sits with some of the best modern action games in terms of how good it feels to hack, slash, and cast your way through a Thedas under threat of destruction from ancient elven gods.
There isn’t a massive enemy variety – at least in the early game – but each encounter is cleverly designed to make sure you’re always on your toes, with several different types of shielding. Some shields are best destroyed with ranged attacks, others heavy attacks, and some charged attacks. Combine that with vastly different attack styles and you’ll need to take a moment to work out what to prioritize before you dive into combat.
Going all-out on your abilities is worth it though, as they show off the combat’s most surprising aspect, which is that it’s absolutely gorgeous. I remember watching the, seeing how cool it looked, and thinking there’s no way it would look that good all the time, but it honestly does. Both enemy and allied abilities are bright, colorful, and pop off the screen, yet the UI is well-designed and easily readable amidst the chaos.
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