New VIP+ Analysis: As extreme as China’s move to restrict gaming for minors may seem, it joins a host of other regulatory attempts globally.
a law aiming to force Apple and Google to allow developers to advertise their own payment methods within apps.
This is a good implication for Epic’s battle with Apple, but it comes at a time when the U.K. has increased scrutiny of a live-service revenue source known as “loot boxes,” which are bundles of randomized digital items available for purchase via in-game or actual currency within games like “Fortnite.”filed in the U.K.
Such in-game spending has already become a reliable revenue source for top publishers. Should the U.K. gain the ability to regulate this, other nations could seek to do so as well. A California judge even, criticizing Epic’s ideal payment system as one seeking to uphold “impulse purchases” for gamers.
If China sees success in curbing gaming among children as it also seeks to reduce its own tech monopolies, don’t be surprised if such regulatory concern for minors makes its way across the Pacific.
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