A 'Modern Masterpiece': Final Fantasy 16 Review

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A 'Modern Masterpiece': Final Fantasy 16 Review
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A 'modern masterpiece,' finalfantasyxvi is a game that contends not just with the best in its series, but the best in its genre. Our 5/5 review of an instant GOTY contender: FinalFantasyXVI FF16

Quick Links Square Enix's Creative Business Unit III took a big risk with Final Fantasy 16. While there are plenty of recurring elements familiar to those who've grown up with the series, the M-rating garnered by its dark fantasy storyline meant the tone was always going to be markedly different from its predecessors.

The opening hours of Final Fantasy 16 establish it as a dark fantasy political drama and serve to illustrate Clive's wretched fate. As events unfold that separate him from his brother, Joshua, who has inherited Phoenix and thus the hopes of their nation, Clive ages into a young adult drifting through life with a singular goal: revenge. What follows is a multi-faceted tale about humanity's biggest flaws and its attempts to overcome them.

The first is the smoothness of the system overall, which was easy to come to grips with but difficult to master. Stronger enemies have break bars that need to be managed to get an advantage, and certain abilities are better at breaking those, while others simply do more damage overall. Those are combined with Eikonic Feats - for example, Phoenix's charge or Garuda's claw, the latter of which can be used to pull smaller enemies towards Clive.

It's a system that works, and works well. Combat in Final Fantasy 16 is a genuine joy, and it's helped by how good it looks. Battle designer Ryota Suzuki - best known for his work on the Devil May Cry series - has crafted an exceptional experience from top to bottom, blending aesthetics that make Clive feel like an almighty warrior into combat that never makes things as simple as the stylish ability usage makes it look.

Pacing & Side Quests Are An Uneasy Alliance Much like the treaties that characterize Clive's initial understanding of Valisthea in the early hours of the game, Final Fantasy 16's pacing is one of the few elements of the game that doesn't stick the landing. Side quests begin as meandering journeys that feel completely outside of the plot and concerns of Clive, so much so that it almost feels silly.

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