5 Key Differences Between 'The Last of Us' HBO Series and Video Game

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5 Key Differences Between 'The Last of Us' HBO Series and Video Game
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How creators Craig Mazin and Neil Druckmann evolved and even improved upon the source material to make a more effective television series.

Alongside the changes in transmission, the next major change to the cordyceps threat is in how it actually roots into its hosts and the world. Surprisingly, while many expected the origin of the outbreak to remain a mystery, Episode Two lays it out. Fungal cells made their way into globally distributed foodstuffs like flour and sugar, rapidly taking over the planet in a single weekend of humanity’s carb-loading.

In the game, there’s no indication that the cordyceps fungi share an overall consciousness, but, as shown in a scene overlooking a derelict street bathed in sun, they have something akin to a hive mind – reacting to stimuli as a swarm. Additionally, there’s now a network of mycelium that burrows throughout human hosts , as well as throughout the earth.

But don’t fret about any cheesy deus ex machina “kill the leader, kill them all” twist. Based on everything we know about the game and the show’s commitment to it, there won’t be any easy answers to save humanity in a tropey final act.The greatest strength of the television format over gaming is the inherent ability to shift perspective.

In the show, this allows for multiple characters to be introduced or humanized in surprising ways —beginning with FEDRA, who plays a more passive role in the game. Much like the cordyceps, they’re a persistent threat and deadly foil within the various Quarantine Zones, but much of their horrors are portrayed through somber exploration of abandoned military zones and tragic journal entries strewn throughout the landscape.

The show continues this trend moving forward with peeks behind the veil at local militia-cum-raiders in Episode Four, as teased in the show’s teaser trailer featuring cast member

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